The reason for this is that Conjuration will be the intelligence increasing skill and you don't want it being limited by primary skill level up. So the Endurance primary skill is Armourer.įor strength, just choose whichever you like, I went for Blades for Goldbrand and Umbra.įor Intelligence, I went for Mysticism. Block can be used a lot to fire low power destruction spells quickly, the more you use a skill the faster it raises. Finally Endurance, as we have Light Armour in the primary skills, we cannot have Heavy there as well, as this will allow us to change armour sets and control the level up. Restoration cannot be a primary skill, Alteration is eminently controllable, but as Destruction only increases when you do damage, I decided to make Destruction the primary skill for Willpower so it's easier to increase it towards the end of the game. To start with, Athletics and Acrobatics cannot be primary skills, so our first primary skill is Light Armour. To have control over the process, I found that it was necessary to have ONE of each of the 7 stat based skills as primary skills. This means that we will be using destruction to kill everything to start with as it is a Willpower based skill. As they will be secondary stats, they will be contributing to the +5 for Speed and Willpower, combine this with our need to increase Endurance and we have our first 3 skill sets to increase. None of these can be primary skills as they are far too unwieldy. Mercantile to some extent, but this can be kept to a minimum and it doesn't overly affect the ability to increase personality towards the end of the process.įrom the above, the most difficult skills to control are Athletics, Acrobatics and Restoration. We must have a way to kill stuff, so either destruction or one of the strength skills.
Also, either of the armour skills, light or heavy. We must heal ourselves which means increases in Restoration. There are going to be times when you have to use jump in dungeons etc which increases Acrobatics. Well, if you do not wish to walk everywhere, which is very tedious, then the alternative of running automatically increases Athletics.
So which skills do we not have control over. Our first stat for increase to 100 must be Endurance.
Secondly, as our Endurance stat governs the amount of hit points we have and will end up with, it's necessary to increase this stat to 100 a.s.a.p. So, in order to maintain any level of control over the levelling process, we have to decide which of the skills we have control over, or more importantly, which ones we don't have control over. Personality - Speechcraft, Mercantile & Illusion. Speed - Light Armour, Acrobatics & Athletics.Įndurance - Armourer, Block & Heavy Armour. Willpower - Destruction, Alteration & Restoration. Intelligence - Conjuration, Mysticism & Alchemy. The stats and their associated skill are : In order to get +5, you need to get 10 increases in the 3 skills associated with the relevant stat at the point of level up.Īlso, as you can only increase 3 of the 8 stats at level up, there is no point in training skills that produce increases above 1 for more than 3 of the stats. At that level up, you get to increase your stats in a range of +1 to +5.
To level up, you must have a combination of 10 skill increases across your primary skills. A guide to a Godlike, hmmm, perhaps Daedra Lord alike character.įirst of all, it's important to understand the complete levelling process.